This one was a chance to play with some computing concepts I’d never really had an excuse to work with:
- procedural terrain generation
- Pathfinding (A*)
- line-of-sight calculations
- desire-based behavior simulations
You know, fun stuff like that. In other words, your little dot runs around the map battling enemies (other little dots), collecting health potions (still other little dots), searching for the exit (another little dot) and only occasionally getting stuck between competing purposes.
