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		<title>danielbeck.net		</title> 
		<link>http://danielbeck.net</link>
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				<title>Compare and Contrast				</title> 
				<link>http://danielbeck.net/blog/970.html
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				<description>&lt;p&gt;Webcomics are so popular, even heartland politicians are starting to make them!&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://downloads.newsok.com/documents/rinehartcartoon.pdf&quot;&gt;Brent Rinehart for Oklahoma County Commissioner&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://seantevis.com/kansas/3000/running-for-office-xkcd-style/&quot;&gt;Sean Tevis for Kansas State Representative&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Guess which one I donated money to? (Hint: he&amp;#8217;s also a &lt;a href=&quot;http://www.metafilter.com/73366/Information-Design-Politics-WIN-Hopefully#2186878&quot;&gt;metafilter user&lt;/a&gt;.)&lt;/p&gt;
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				<title>Tomorrow will be better				</title> 
				<link>http://danielbeck.net/blog/969.html
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				<description>&lt;p&gt;Today I:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Spent four hours on hold, waiting for technical support.&lt;/li&gt;
&lt;li&gt;Absorbed every nuance of a Bollywood cover of Madonna&amp;#8217;s &amp;#8220;La Isla Bonita&amp;#8221;, complete with sitar solo. But only one verse and chorus, because that&amp;#8217;s all that was on the loop for those four hours.&lt;/li&gt;
&lt;li&gt;Learned that telling a voice-recognition system &amp;#8220;Oh, for fuck&amp;#8217;s sake&amp;#8221; at an appropriate volume and level of vocal stress will elicit the response &amp;#8220;I think you said, &amp;#8216;Please let me speak to a customer service representative.&amp;#8217; If that is correct, say &amp;#8216;yes&amp;#8217; or press 1. If not&amp;#8230;&amp;#8221; etc.&lt;/li&gt;
&lt;li&gt;Discovered that the support email contact form was coded to use a GET instead of a POST, so if describing the issue you&amp;#8217;re experiencing requires more characters than will fit in a URL, you&amp;#8217;re out of luck.&lt;/li&gt;
&lt;li&gt;Found that the Live Web Chat support connects you with a customer service representative who is clearly forced to have at least five simultaneous chat sessions active at any one time, and who is allowed to communicate with you only using macros which alternately apologize for the issues you are experiencing, and repeat the phone number of the customer service line you spent four hours waiting for earlier in the day.&lt;/li&gt;
&lt;li&gt;Ascertained that calling the sales line to bitch about a support issue will get you absolutely nowhere, even if it&amp;#8217;s the only other contact information available.&lt;/li&gt;
&lt;li&gt;Went outside, took a very deep breath, spent half an hour watching a songbird watch me watch the distant contrail of a 747 slowly dissipate into the sky, and took another very deep breath.&lt;/li&gt;
&lt;li&gt;Dropped a butcher&amp;#8217;s knife on my foot while cooking dinner, by chance blunt end first.&lt;/li&gt;
&lt;li&gt;Will maintain a constant input of ambient and experimental music to prevent any recurrence of Madonna, and of chianti to prevent recurrence of anything else at all.&lt;/li&gt;
&lt;/ul&gt;
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				<title>The fireflies are out in force				</title> 
				<link>http://danielbeck.net/blog/968.html
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				<description>&lt;p&gt;The forest outside looks like dizziness just before a faint, all flecks of light, insect signals wheeling around the yard.&lt;/p&gt;
&lt;p&gt;Have you gotten up really close to a firefly yet? They don&amp;#8217;t have just one light; they&amp;#8217;re this cluster of seperate little bubbles which don&amp;#8217;t all light up in synch, more sort of ripple in and out gradually. (Some don&amp;#8217;t follow the main pattern at all, just blink randomly like a stuck pixel showing static.)&lt;/p&gt;
&lt;p&gt;I&amp;#8217;d never seen that before.&lt;/p&gt;
&lt;p&gt;[Later:] I tried to show this to Emily the next night, and it turns out I must&amp;#8217;ve been looking at a very fancy or very mutated firefly, because the one we looked at together was just a single undifferentiated light.&lt;/p&gt;
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				<title>Lessons				</title> 
				<link>http://danielbeck.net/blog/967.html
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				<description>&lt;p&gt;1: Never cook bacon while wearing a new shirt.&lt;/p&gt;
&lt;p&gt;2: If you happen to notice that you are wearing a new shirt while cooking bacon, the correct solution is not &amp;#8220;take off your shirt.&amp;#8221;&lt;/p&gt;
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				<title>Photo: In lieu of the giant screaming head&amp;#8230;				</title> 
				<link>http://danielbeck.net/photos/966.html
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								&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;#8230;we decided to paint the kid&amp;#8217;s room thusly.&lt;/p&gt;
&lt;p&gt;Psychology experiment No. 1: Will this give the child A) an unreasonable love of circles, or B) an unreasonable fear of circles?&lt;/p&gt;
								&lt;a href=&quot;http://danielbeck.net/photos/966.html&quot;&gt;[click to view full image]&lt;/a&gt;
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				<title>Conversations my wife and I have had				</title> 
				<link>http://danielbeck.net/blog/965.html
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				<description>&lt;p&gt;Me: [unwraps new 4/e Dungeons and Dragons rulebooks, points to cover of Player&amp;#8217;s Handbook] Look, there&amp;#8217;s breasts.&lt;/p&gt;
&lt;p&gt;Emily: I think they&amp;#8217;re kind of compensatory breasts.&lt;/p&gt;
&lt;p&gt;Me: [turns around in chair, blogs]&lt;/p&gt;
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				<title>Department of mixed feelings				</title> 
				<link>http://danielbeck.net/blog/964.html
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				<description>&lt;p&gt;Warning: politics ahead, and a touchy subject.&lt;/p&gt;
&lt;p&gt;So, &lt;a href=&quot;http://www.nytimes.com/2008/06/10/nyregion/10internet.html&quot;&gt;this news story&lt;/a&gt;. Major ISPs agree to block access to USENET groups and websites that carry child porn.&lt;/p&gt;
&lt;p&gt;On the one hand, yay for protecting the children. Child porn boo.&lt;/p&gt;
&lt;p&gt;On the other hand, is it really a good idea to give ISPs (or, more accurately, the NCMEC) carte blanche to censor the internet? &lt;/p&gt;
&lt;p&gt;On the other other hand, the censorship won&amp;#8217;t work anyway, since most of the stuff is on newsgroups, which can be accessed through third-party providers who won&amp;#8217;t be following this blacklist. And even if you eliminated newsgroups altogether, there are a zillion other ways to pass around data in ways that can&amp;#8217;t easily be tracked from outside. Yay for the internet, routing around censorship like always.&lt;/p&gt;
&lt;p&gt;On the other other other hand, this agreement reinforces the idea that ISPs aren&amp;#8217;t common carriers, so are allowed to control what you do on their wires. And therefore things like &lt;a href=&quot;http://en.wikipedia.org/wiki/Tiered_Internet&quot;&gt;tiered access&lt;/a&gt; are acceptable; goodbye net neutrality. Which strikes me as a very good reason why the ISPs would have agreed to this deal (and even to pay for it), because they&amp;#8217;d like that sort of control very much, and that battle is going to be played out, one way or the other, within the next couple of years at most: everyone&amp;#8217;s just waiting to see who jumps first.&lt;/p&gt;
&lt;p&gt;And on the other other other other hand, this time around they censor child porn. Who gets to control what sites go on that blacklist next year? Where&amp;#8217;s the oversight? Will it be like those antiterrorism laws which oh of course will never be applied to anyone who isn&amp;#8217;t a terrorist, except a couple years later when it turns out well, actually, they have been and still are?&lt;/p&gt;
&lt;p&gt;So. That.&lt;/p&gt;
&lt;p&gt;I hope nobody reads this as me approving of child pornography. I don&amp;#8217;t, of course. It just seems like an awfully convenient bogeyman, is all.&lt;/p&gt;
&lt;h3&gt;Update&lt;/h3&gt;
&lt;p&gt;Apparently Verizon&amp;#8217;s first step as part of this agreement was to &lt;a href=&quot;http://news.cnet.com/8301-13578_3-9967119-38.html&quot;&gt;stop hosting the entire alt.* section of USENET&lt;/a&gt;, and Time Warner is dropping their news server altogether. &lt;/p&gt;
&lt;p&gt;USENET is different from the web. A website sits on one machine, anybody who wants to look at it is reading the file from that machine. USENET newsgroups are copied to every news provider, so everyone who carries a particular newsgroup is hosting a copy of all the files from that newsgroup on their server. Because of this, there&amp;#8217;s a long tradition of providers selectively hosting some parts of USENET and not others, so the news that Verizon and TW are doing so is far less a big deal than the website blocking. But the fact that it&amp;#8217;s tied to this agreement, and that Verizon is dumping 100,000 newsgroups because of the 88 of them that contained child porn gives a taste of how subtle that website blocking might turn out to be as well.&lt;/p&gt;
&lt;h3&gt;Update 2&lt;/h3&gt;
&lt;p&gt;Turns out this was a big bowl of nothing. Dropping the newsgroup feeds is real: that must be disappointing for any Verizon or TW customers who were using those feeds, but it&amp;#8217;s not the End Of The Internet. But the &amp;#8220;blocking of websites&amp;#8221; is not real: Time Warner Cable&amp;#8217;s director of digital communications &lt;a href=&quot;http://www.metafilter.com/72485/The-Internet-dies-a-little-bit#2147326&quot;&gt;just posted on Metafilter&lt;/a&gt; to clarify that it&amp;#8217;s not the scary IP blacklist the Times makes it sound like; it&amp;#8217;s just the individual companies removing child porn websites which are hosted on their own servers (which they have every right to do, as those sites are presumably in violation of the ISPs&amp;#8217; terms of service). So, again, not the End Of the Internet, just business as usual. &lt;/p&gt;
&lt;p&gt;Oh well. At least I learned that TWC&amp;#8217;s director of communications wastes time on MetaFilter, just like me.&lt;/p&gt;
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				<title>Photo: Look at his ickle feetses				</title> 
				<link>http://danielbeck.net/photos/963.html
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				<title>Photo: Salamander and lilacs				</title> 
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				<title>Photo: Enh enh enh enh				</title> 
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				<title>Photo: Look what we got in the mail today!				</title> 
				<link>http://danielbeck.net/photos/960.html
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								&lt;/a&gt;&lt;/p&gt;&lt;p&gt;He was curled up between a Victoria&amp;#8217;s Secret catalog and a letter from Al Gore.&lt;/p&gt;
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				<title>Photo: Emily would like him to go outside now, please				</title> 
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				<title>Photo: Emily greets a bear				</title> 
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								&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;#8220;Teddy bear&amp;#8221; doesn&amp;#8217;t quite do it for a bear this size. &amp;#8220;Tedzilla,&amp;#8221; maybe, or &amp;#8220;Tedstron, Plushmaster of Snuggle&amp;#8221;.&lt;/p&gt;
								&lt;a href=&quot;http://danielbeck.net/photos/958.html&quot;&gt;[click to view full image]&lt;/a&gt;
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				<title>Photo: Erin reacts to my sister&amp;#8217;s detailed explanation of the proper application of Desitin				</title> 
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				<title>BEEP BEEP BEEP BEEP BEEP BEEP
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				<description>&lt;p&gt;I just spent a couple hours wrestling with a piece of electronics, trying to get it to stop beeping.&lt;/p&gt;
&lt;p&gt;BEEP BEEP BEEP BEEP BEEP BEEP&lt;/p&gt;
&lt;p&gt;Pulled the whole thing out of its case and checked all the circuit boards for one of those piezo speakers, which&lt;/p&gt;
&lt;p&gt;BEEP BEEP BEEP BEEP BEEP BEEP&lt;/p&gt;
&lt;p&gt;should have a contact switch wired in somewhere there that I should be&lt;/p&gt;
&lt;p&gt;BEEP BEEP BEEP BEEP BEEP BEEP&lt;/p&gt;
&lt;p&gt;able to slip a bit of cardboard into or something, to break the connection&lt;/p&gt;
&lt;p&gt;BEEP BEEP BEEP BEEP BEEP BEEP&lt;/p&gt;
&lt;p&gt;and stop the beeping, except that I&amp;#8217;ve been over the whole thing and&lt;/p&gt;
&lt;p&gt;BEEP BEEP BEEP BEEP BEEP BEEP&lt;/p&gt;
&lt;p&gt;can&amp;#8217;t find a switch anywhere, or a speaker either; I can&amp;#8217;t even figure out&lt;/p&gt;
&lt;p&gt;BEEP BEEP BEEP BEEP BEEP BEEP&lt;/p&gt;
&lt;p&gt;where it might be drawing power &amp;#8212; and then I notice that the &lt;/p&gt;
&lt;p&gt;BEEP BEEP BEEP BEEP BEEP BEEP&lt;/p&gt;
&lt;p&gt;beeping is actually coming from my testmeter, which has a little warning &lt;/p&gt;
&lt;p&gt;BEEP BEEP BEEP BEEP BEEP BEEP&lt;/p&gt;
&lt;p&gt;light flashing to tell me that the toolbox temperature doesn&amp;#8217;t match its&lt;/p&gt;
&lt;p&gt;BEEP BEEP BEEP BEEP BEEP BEEP&lt;/p&gt;
&lt;p&gt;reference temperature, it&amp;#8217;s off by about half a degree. So I adjust the reference temperature until&lt;/p&gt;
&lt;p&gt;BEEP BEEP BEEP BEEP BEEP BEEP&lt;/p&gt;
&lt;p&gt;it matches but it still keeps beeping at me anyway. &lt;/p&gt;
&lt;p&gt;Then I wake up.&lt;/p&gt;
&lt;p&gt;Except I can still hear the beeping noise. That &lt;em&gt;really&lt;/em&gt; wakes me up; I sit bolt upright in bed trying to hear what in my house has been beeping all this time, loudly enough to infiltrate my dreams. Did an alarm go off in some other room? Is it the smoke detectors?&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s a bird, outside. Emily left the window open a crack last night, and it&amp;#8217;s dawn, and I&amp;#8217;m hearing a birdcall. Tweet tweet tweet tweet tweet tweet. It&amp;#8217;s just like the first morning of our honeymoon, when jetlagged me tried to answer the phone which turned out to be a gecko. It sounded very digital.&lt;/p&gt;
&lt;p&gt;So does this stupid bird. &lt;/p&gt;
&lt;p&gt;I&amp;#8217;m going to try to go back to sleep, now.&lt;/p&gt;
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				<title>Our household, in a nutshell				</title> 
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				<description>&lt;p&gt;Frank: &lt;em&gt;pitiful whine at the door&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Me: Aww, who let the dog out?&lt;br/&gt;
Emily: Me!&lt;br/&gt;
Me: Who left him outside until he got all pitiful and whiny?&lt;br/&gt;
Emily: That was you.&lt;br/&gt;
Frank: &lt;em&gt;wag wag wag wag wag wag&lt;/em&gt;&lt;/p&gt;
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				<title>People with too much time on their hands				</title> 
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				<description>&lt;p&gt;This is just too obsessive and awesome not to share: &lt;a href=&quot;http://www.romancortes.com/blog/homer-css/&quot;&gt;CSS Homer Simpson&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;In case it isn&amp;#8217;t clear what&amp;#8217;s going on: that&amp;#8217;s not an image; it&amp;#8217;s a bunch of colored overlapping letters in Verdana. If you strip out all the formatting, you&amp;#8217;re left with this:&lt;/p&gt;
&lt;p&gt;oooo(OOOL(OOOOOL(O||||((8ooo((8oooo))boOoooooo)boOooooooooo///&amp;bull;&amp;bull;&amp;bull;&amp;bull;&amp;bull;&lt;em&gt;_&lt;/em&gt;&amp;bull;&amp;bull;&amp;bull;CCO(-&lt;/p&gt;
&lt;p&gt;I don&amp;#8217;t know if I&amp;#8217;m more impressed that a) anyone would bother to do this in the first place, or b) that they&amp;#8217;d bother to make it cross-browser compatible.&lt;/p&gt;
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				<title>Photo: Awkward!				</title> 
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								&lt;/a&gt;&lt;/p&gt;&lt;p&gt;One of these signs is not like the others.&lt;/p&gt;
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				<title>Bioshock: How to spoil immersion, in eleven easy steps				</title> 
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				<description>&lt;p&gt;Or: Alert the media! Nerd has opinion about videogame! &lt;/p&gt;
&lt;p&gt;(Note: this will contain spoilers, if you care about that sort of thing.)&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;p&gt;Create a gorgeous, visually compelling, detail-oriented setting for the player to move around in, with a brilliantly art-directed, distinctive visual style, populated with new graphical surprises around every corner. (My personal favorite detail is the way that whenever you get wet, a few droplets of water cling to the surface of your monitor until they dry off.) Add a narrative that&amp;#8217;s at least as good as its source material (Ryan&amp;#8217;s climactic &amp;#8220;A man chooses. A slave obeys!&amp;#8221; scene is no more ridiculous than Howard Roark raping whatsername was, and has a more memorable catchphrase to boot). Toss in reasonably good combat AI, and a varied series of player tasks that are narratively justified enough to not feel like the series of &amp;#8220;fetch me a cookie!&amp;#8221; quests they really are. &lt;br&gt;&lt;br&gt;(That&amp;#8217;s the immersion part. The other steps are what ruin it.)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Whenever players get a new weapon or unlocks a new research achievement, introduce it by playing a short training video done in a completely different visual style (1950s bowling alley kitsch) from the rest of the game (1920s steampunk art deco). &lt;br&gt;&lt;br&gt;2a. For bonus points, make sure the training videos impart no actual information of any kind. &amp;#8220;The &amp;#8216;incinerate&amp;#8217; plasmid! Use it to set things on fire!&amp;#8221;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Make it painfully obvious early on that the guy on the radio who&amp;#8217;s guiding the player through each step of the narrative is going to turn out to be Not What He Seems. Give the player no way at all to act on this information. (Though, to be fair, Bioshock does justify this when they reveal that the player is literally supposed to be a mind-controlled drone under the power of the guy on the radio.) &lt;small&gt;(I did mention there would be spoilers, didn&amp;#8217;t I?)&lt;/small&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Make it impossible for the player to know what he&amp;#8217;s supposed to do next without listening carefully to what the guy on the radio tells him. Maintain realism by making the radio nearly inaudible compared to the shouts and shrieks and explosions of combat. Set up the map timing in such a way that the player is always in the middle of combat whenever the guy on the radio says anything important.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Scatter the landscape with dozens more barely-audible &amp;#8220;radio diaries&amp;#8221;, which contain the innermost thoughts and secrets of the game world&amp;#8217;s inhabitants &amp;#8212; who then left them lying around in hallways, public spaces, and, occasionally, beehives. For some reason. &lt;br&gt;&lt;br&gt;5a. For the first two-thirds of the game, train the player to ignore the radio diaries by ensuring that they have no effect on the gameplay at all (other than occasionally allowing access to a &amp;#8220;secret&amp;#8221; area which is clearly marked on the map, and which the player can usually get access to by some other method, and which rarely contains anything particularly useful or interesting in the first place). Then, without warning, make it impossible to proceed further until the player finds and listens to a single radio diary hidden inside a large, four-story, mutant-infested apartment complex.&lt;br&gt;&lt;br&gt;5b. Have your voice actors record half of the diaries in thick Russian accents, for no apparent reason. (Seriously, I don&amp;#8217;t get this. Everyone you encounter in Rapture seems to be either an Irish mobster, a posh (if somewhat mutated) upper-class 1920s stereotype, a Randian superman, or all three; where did these downtrodden-peasant types come from? Is there some underwater shtetl adjacent to Rapture whose diaries were accidentally smuggled in in place of a vodka shipment, or something?)&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Disguise the run-on-rails aspect of the narrative by giving the player some choices to make along the way. Well, one choice, anyway. Keep it interesting by making it a complex moral decision, with no clear right answer. Something like &amp;#8220;Should I, or should I not, eviscerate the cute little girls?&amp;#8221; should do the trick.&lt;br&gt;&lt;br&gt;6a. If for some reason the player attempts to move on to the next section of the game without having eviscerated (or not) enough little girls, throw up a big honking warning to tell them they need to turn back and hunt up some little girls to eviscerate (or not). The player should be made to feel that if he doesn&amp;#8217;t kill literally everything that moves, he&amp;#8217;s doing it wrong. &lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Frequently pause the action and run the player through a refreshing round of a &lt;a href=&quot;http://members.chello.at/theodor.lauppert/games/pipe.htm&quot;&gt;shareware game from nineteen years ago&lt;/a&gt;. Because, get it? Pipes? Underwater city? Awesome. Pun-based gameplay is the wave of the future. &lt;small&gt;(Get it? Wave? Awesome.)&lt;/small&gt; Make sure any bad guys will stop what they&amp;#8217;re doing &amp;#8212; even if that happens to be leaping down at the player from the ceiling brandishing giant bloody hooks, while on fire &amp;#8212; and wait while the player moseys through this moment of innovative gameplay circa 1989.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Let the player carry around fourteen different weapons at once, half of which have three different types of ammunition to choose from, and make sure that good combat strategy frequently involves using three different weapons in order on each opponent. Realize late in development how completely unmanageable this is for the player, so add a key that pauses the game while the player chooses which weapon to use next. This makes combat, which should automatically be the most immersive, visceral part of the game, instead feel like a series of tiny stuttering moments between pauses.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Make one of those weapons the &amp;#8220;research camera,&amp;#8221; which on use pauses the action to let the player take a leisurely look at the soft sepia-tone snapshot he just took of the angry mutant who&amp;#8217;s currently leaping at him from the ceiling brandishing giant bloody hooks while on fire. The mutant hangs there frozen and motionless while the player receives his letter grade from the Bioshock Correspondence School Of Mid-Combat Research Photography, ponders the results of his research and its ensuing combat bonuses, files the snapshot lovingly away in his official Bioshock Research Photo Picture Album, carefully puts the lens cap back on and rummages through his bag for a shotgun. Then he blows the mutant&amp;#8217;s head off.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Make sure the player has to use the research camera at least thirty times on each type of enemy to get the full benefit of the damage bonuses it awards. That won&amp;#8217;t feel repetitive at all.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;After all that, make the consequences of player death absolutely nil until the very end of the game (at which point it becomes irrevocable). (The easiest way to defeat the Big Daddies &amp;#8212; the most powerful enemy in the game, except for the traditional big Boss Fight at the end &amp;#8212; is to walk up behind one while he placidly ignores you, and shoot a grenade at his head&amp;#8230; which understandably angers him and causes him to kill you more or less instantly. Then you get resurrected about ten feet away, walk back up to him while he placidly fails to recognize you as the guy who just lobbed a grenade at his head, and lob another grenade at his head. Repeat as necessary.) If the player is developing strategies such as &amp;#8220;let yourself get gunned down when you set off an alarm, because dying is easier and faster than walking over to the alarm shutdown panel and pulling the lever&amp;#8221; then you know you&amp;#8217;ve succeeded.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;
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				<title>Photo: Duck				</title> 
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				<title>Photo: Flight of the Watusi				</title> 
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				<title>Photo: Epcot				</title> 
				<link>http://danielbeck.net/photos/948.html
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								&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Disneyland is a lot smaller than it was when I was a kid.&lt;/p&gt;
								&lt;a href=&quot;http://danielbeck.net/photos/948.html&quot;&gt;[click to view full image]&lt;/a&gt;
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				<title>Photo: Sea Turtle				</title> 
				<link>http://danielbeck.net/photos/947.html
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				<title>Photo: Patient at the Turtle Hospital				</title> 
				<link>http://danielbeck.net/photos/946.html
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				<title>Photo: The Turtle Hospital Ambulance				</title> 
				<link>http://danielbeck.net/photos/945.html
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